#include #include typedef struct point3D { char name; float x; float y; float z; } p3d; int main(){ p3d *p; p = (p3d*) malloc(sizeof(p3d)); printf("name, x, y, z:\n"); scanf("%c", &p->name); scanf("%f", &p->x); scanf("%f", &p->y); scanf("%f", &p->z); printf("Koordinaten von %c: (%f, %f, %f)", p->name,p->x,p->y,p->z); return 0; }